Splash Biography



MICHAEL LAU, ESP Teacher




Major: Mechanical Engineering

College/Employer: NJIT

Year of Graduation: 2021

Picture of Michael Lau

Brief Biographical Sketch:

Not Available.



Past Classes

  (Clicking a class title will bring you to the course's section of the corresponding course catalog)

E241: Progression of Tanks from World War 2 to Present in Splash Spring 2020 (Mar. 28, 2020)
A discussion of how tactics and technology have changed how tanks are used, designed, and built. We will see how new technologies and concepts affected the way tanks were designed and how this makes modern tanks different from World War 2 tanks.


M199: Physics in Video Games in Splash Spring 2019 (Apr. 13, 2019)
Looking at modern AAA games today, many games seem to ignore basic physics in order to make it more enjoyable for the audience. In this class we will be showing how in even the most nonsensical of games, physics is prevalent and important, and how games manipulate their game’s physics to make your gaming experience more enjoyable. We will have examples for all types of genres including sports, rpgs, simulation games, and more. Audience participation is highly encouraged if they know of even more examples and want to discuss it.


E121: Lamborghini vs Ferrari: A Classic Battle of the Greatest Italian Supercar Makers Ever in Splash Spring 2018 (Mar. 24, 2018)
Lamborghini or Ferrari? It’s an argument which has been tossed around car enthusiast circles for decades. From the first car to roll off assembly lines to the reality augmenting Ferrari LaFerrari or out-of-this-world looking Lamborghini Veneno, this class will dive deep into the history of each car manufacturer so you can decide once and for all which one you prefer. You will learn about every significant car in each manufacturers history ranging from the legendary Ferrari F40 and ahead-of-its time Lamborghini Countach. Put on your seatbelts, it's going to be a ride of a lifetime!!!


S122: Physics in Video Games in Splash Spring 2018 (Mar. 24, 2018)
Looking at modern AAA games today, many games seem to ignore basic physics in order to make it more enjoyable for the audience. In this class we will be showing how in even the most nonsensical of games, physics is prevalent and important, and how games manipulate their game’s physics to make your gaming experience more enjoyable. We will have examples for all types of genres including sports, rpgs, simulation games, and more. Audience participation is encouraged if they know of even more examples and want to discuss it.